animator-loop-seam
a looping state plays a clip whose last frame is far from its first (or, in a clips state, one clip that does not meet the next), so the pose jumps at every wrap; printed once per asset and state when the animator is built, listed on GET /feel → loop_seams
| Severity | warning |
Meaning
a looping state plays a clip whose last frame is far from its first (or, in a clips state, one clip that does not meet the next), so the pose jumps at every wrap; printed once per asset and state when the animator is built, listed on GET /feel → loop_seams
Fix
put a clip that is one piece of a longer cycle in a clips list with the pieces that follow it, loop the part of a clip with a lead-in that meets itself (loopStart/loopEnd, then the range's own seam is what is checked), or stop looping it; GET /feel → clips gives each clip's loopable and seam_deg, loop_ranges each range's