shader-param-invalid
Since 0.6
A param or instance header line that cannot be built: a name that is not camelCase or is declared twice, an unknown type, a default of the wrong type, a [min, max] that is backwards or on a bool, a default outside it, more than 256 B of params, or more than 4 instance floats. Also a material params value of the wrong type for the shader's param.
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
<…> "<…>" is not a hex colour; write "#RGB" or "#RRGGBB", or 3 linear numbers<…> <…>, got <…><…> has a negative component; colours are linear and 0 or more<…> must be a texture reference (a string), got <…>
Since / changed
See the version chips above and what changed.