input-reader-not-player
Since 0.6
A behaviour that reads ctx.input runs on an entity player input is not routed to (the scene's spawn { for: "player" } entity beside another component, else the first controller, else the first vehicle), so every action reads false. Warning: see SEVERITY. Reported by the critic, which reads the behaviour; the same mistake at run time is the input-read-without-routing script warning (docs/RUNTIME-CODES.md).
| Severity | warning |
| Source | contract |
| Offers a fix patch | no |
Critic checks
input-reader-not-player
Components it can refuse
Since / changed
See the version chips above and what changed.