Talos docs

feel/look-capped

Since 0.6

mouse look has a top speed: a fast synthetic mouse sweep turned the view fewer degrees per pixel than a slow one (under 60%), so a flick turns no faster than a stick; the view reads the mouse as a rate (axis × speed × dt, clamped) instead of an angle

Plain text
Severityerror
Sourcefeel
Offers a fix patchno

What to do

turn the view by the mouse's angle: rate × speed × dt + delta, where ctx.input.axisParts(\"look\") gives rate (the stick) and delta (the mouse, in degrees); the built-in rigs do this, so ctx.camera.set with the player behaviour's camera or cameraBehavior needs no code; the finding's sweeps give °/px and °/s at each speed

Since / changed

See the version chips above and what changed.