feel/facing-actions-silent
Since 0.6
the aimed buttons (fire, use, interact) raised no event at all once a teleport faced the player at something the game runs, though the same presses at the player's own heading raised events: the buttons stop working when the player is faced by teleport
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
check that the game's aim and use read the view the teleport turned (ctx.camera.yaw or the rig's heading), not a heading kept from before; the finding lists what the baseline presses raised; see feel/teleport-facing-ignored and behavior-wrap-drops-event
Since / changed
See the version chips above and what changed.