Talos docs

feel/facing-actions-silent

Since 0.6

the aimed buttons (fire, use, interact) raised no event at all once a teleport faced the player at something the game runs, though the same presses at the player's own heading raised events: the buttons stop working when the player is faced by teleport

Plain text
Severitywarning
Sourcefeel
Offers a fix patchno

What to do

check that the game's aim and use read the view the teleport turned (ctx.camera.yaw or the rig's heading), not a heading kept from before; the finding lists what the baseline presses raised; see feel/teleport-facing-ignored and behavior-wrap-drops-event

Since / changed

See the version chips above and what changed.