feel/controls-rotated
Since 0.6
a stick direction moved the player the wrong way on screen: more than 30° off by half a second (up did not move away from the camera, right not screen-right), or more than 45° off after 3 s held while the camera moved
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
read the finding's mapping table: rotate the move input by the camera's yaw (moveDirection(move, camera.yaw)) and make sure only one thing moves the controller
Components it can refuse
Since / changed
See the version chips above and what changed.