Talos docs

feel/controls-rotated

Since 0.6

a stick direction moved the player the wrong way on screen: more than 30° off by half a second (up did not move away from the camera, right not screen-right), or more than 45° off after 3 s held while the camera moved

Plain text
Severityerror
Sourcefeel
Offers a fix patchno

What to do

read the finding's mapping table: rotate the move input by the camera's yaw (moveDirection(move, camera.yaw)) and make sure only one thing moves the controller

Components it can refuse

Since / changed

See the version chips above and what changed.