feel/buried
Since 0.6
a body a script or a kinematic body moves went into the ground under it (its bounds more than 0.15 m below the surface for 3 reads running: an error), or its height jumped up more than 0.5 m between two reads with little travel, a sunk body snapped back out (a warning when that is all that was seen)
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
keep it on the ground from its own position, not from a path's chord: followGround (cast from above the body, reach below it, camera-only geometry skipped) or the path behavior's ground option, or give it a dynamic rigidbody; the finding gives the depth, the pops and the surface it was under
Components it can refuse
Since / changed
See the version chips above and what changed.