Talos docs

feel/audio-none

Since 0.6

the scene has gameplay events (a jump, goals, triggers, emitted events) and no audio anywhere: no audio asset, component, meta.audio sound or behavior that plays one

Plain text
Severitywarning
Sourcefeel
Offers a fix patchno

What to do

add sound assets (kind audio) with an audio component, and play them on gameplay events: the built-in audio behavior's triggers map event names to sounds

Components it can refuse

Since / changed

See the version chips above and what changed.