Talos docs

feel/audio-loops-stacked

Since 0.6

three or more copies of one loop played at once with none placed in the world: in the centre they add up to one louder sound that masks the rest of the mix (usually one loop per entity, such as every car's engine)

Plain text
Severitywarning
Sourcefeel
Offers a fix patchno

What to do

keep one centred loop for the player and play the others with at: ctx.entity so distance quietens them, or stop the extras; GET /feel?section=audio lists stacked loops, and the engine's audio-loops-stacked warning names the behaviour

Since / changed

See the version chips above and what changed.