feel/audio-loops-stacked
Since 0.6
three or more copies of one loop played at once with none placed in the world: in the centre they add up to one louder sound that masks the rest of the mix (usually one loop per entity, such as every car's engine)
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
keep one centred loop for the player and play the others with at: ctx.entity so distance quietens them, or stop the extras; GET /feel?section=audio lists stacked loops, and the engine's audio-loops-stacked warning names the behaviour
Since / changed
See the version chips above and what changed.