feel/anim-stuck
Since 0.6
the body moved but the animator stayed in the state and clip it was in while standing, so the character glides (an error for the player and what moves with it, a warning for any other animator; a rig with one clip that plays is not stuck)
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
map movement to a moving state: a blend tree on a parameter bound to speed, or ctx.animator.set on the controller's moving/idle events; the finding lists the states it saw
Components it can refuse
Since / changed
See the version chips above and what changed.