feel/anim-slow-response
Since 0.6
the player's animator answered a press (move or jump) more than 6 ticks late: the state or its blend parameter changed after the body did, which reads as input lag
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
enter the state on the press (the controller's moving/jump events, or ctx.animator.set in the same update), and shorten the transition's blend
Components it can refuse
Since / changed
See the version chips above and what changed.