feel/anim-frozen
Since 0.6
an animator's clip did not advance: the playhead and the pose stayed still while the state said it was playing (an error for the player and what moves with it, a warning for any other animator; a rig with one clip whose playhead has advanced is not frozen)
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
check the state's speed is not 0 and the clip is not a one-frame pose; a non-looping state ends and holds, so loop idle and locomotion
Components it can refuse
Since / changed
See the version chips above and what changed.