Talos docs

feel/anim-bind-pose

Since 0.6

a skinned character stood in its bind (T-)pose: no clip reached the skeleton while the probe drove it (an error for the player and what moves with it, a warning for any other animator)

Plain text
Severityerror
Sourcefeel
Offers a fix patchno

What to do

give the entity an animator whose initial state plays a clip the asset has (explain.component animator); read the finding's clip and bindDeviation

Components it can refuse

Since / changed

See the version chips above and what changed.