camera-priority-tie
Since 0.6
Two or more screen cameras share the top priority and none of them is primary, so scene order picks the view. Warning: see SEVERITY.
| Severity | warning |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
cameras <…>"').join(", ")} share the top priority <…> and none is primary, so scene order shows "<…>"; set priority or primary
Where it points
/entities/<n>/components/<n>
Since / changed
See the version chips above and what changed.