animator-state-duplicate
Since 0.6
Two of an animator's states share a name, so initial and every transition are ambiguous.
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
duplicate animator state "<…>"
Where it points
/entities/<n>/components/<n>/states/<n>/name
Components it can refuse
Since / changed
See the version chips above and what changed.