Talos docs

SceneRender

Since 0.6
Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
styleRenderStylenodefault, retroStarting point for every field below. default: pbr, linear, aces, exposure 1, scale 1, fxaa. retro: vertex, nearest, none, exposure 1, scale 0.5, off: a late-1990s 3D look.
shadingRenderShadingnopbr, unlit, vertex, toonShading of every lit material that does not set its own (a material file's shading). Unlit and toon materials keep theirs.
filterRenderFilternolinear, nearest, three-pointTexture filter of every material that does not set its own. linear keeps what each model's sampler says.
tonemapRenderTonemapnoaces, neutral, none, agx, agx-punchy, unreal-filmicaces (filmic), neutral (Khronos PBR Neutral: mid tones unchanged), none (clamp), agx, agx-punchy or unreal-filmic. Absent: the renderer's own (standard aces, HD agx-punchy). The standard renderer draws agx, agx-punchy and unreal-filmic as aces, with one note.
exposurenumbernoMultiplier on lit light before the tonemapper, more than 0 and at most 64. Unlit surfaces ignore it.
scalenumbernoDraw the scene at this fraction of the output size, 0.1..1, and scale it up with nearest filtering: big square pixels. The UI stays sharp.
antiAliasingRenderAntiAliasingnofxaa, offfxaa or off.
bloomRenderBloomnoOptional bloom of the HDR scene before the tonemap, standard renderer only (HD has its own post). Absent: off, and frames are unchanged.
screenEffectsRenderScreenEffect[]noFull-screen effects, run in order: each is a kind: post shader that runs before or after the tonemap by its own slot. Standard renderer only. Absent or empty: none, and frames are unchanged.