SceneRender
Since 0.6
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
style | RenderStyle | no | default, retro | Starting point for every field below. default: pbr, linear, aces, exposure 1, scale 1, fxaa. retro: vertex, nearest, none, exposure 1, scale 0.5, off: a late-1990s 3D look. | |
shading | RenderShading | no | pbr, unlit, vertex, toon | Shading of every lit material that does not set its own (a material file's shading). Unlit and toon materials keep theirs. | |
filter | RenderFilter | no | linear, nearest, three-point | Texture filter of every material that does not set its own. linear keeps what each model's sampler says. | |
tonemap | RenderTonemap | no | aces, neutral, none, agx, agx-punchy, unreal-filmic | aces (filmic), neutral (Khronos PBR Neutral: mid tones unchanged), none (clamp), agx, agx-punchy or unreal-filmic. Absent: the renderer's own (standard aces, HD agx-punchy). The standard renderer draws agx, agx-punchy and unreal-filmic as aces, with one note. | |
exposure | number | no | Multiplier on lit light before the tonemapper, more than 0 and at most 64. Unlit surfaces ignore it. | ||
scale | number | no | Draw the scene at this fraction of the output size, 0.1..1, and scale it up with nearest filtering: big square pixels. The UI stays sharp. | ||
antiAliasing | RenderAntiAliasing | no | fxaa, off | fxaa or off. | |
bloom | RenderBloom | no | Optional bloom of the HDR scene before the tonemap, standard renderer only (HD has its own post). Absent: off, and frames are unchanged. | ||
screenEffects | RenderScreenEffect[] | no | Full-screen effects, run in order: each is a kind: post shader that runs before or after the tonemap by its own slot. Standard renderer only. Absent or empty: none, and frames are unchanged. |