Talos docs

ProjectRender

Since 0.6

Renderer settings for the whole project.

Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
profilestringnoWhich renderer the game runs on: standard (the default when absent) or hd, the high-definition renderer. Scenes are identical either way; export picks the engine build from it.
backendstringnoWhich graphics API the game forces: auto (the default when absent: the engine's own per-platform policy), vulkan or dx12 (Windows only). A forced backend that cannot start is an error, never a silent fallback. The WGPU_BACKEND environment variable overrides it.
qualityProjectRenderQualityno
shadersProjectRenderShadersnoUser shader settings: the escape-hatch switch and raised cost caps.