# TerrainGroundCover

> Talos next · Since 0.7

Grass, flowers and forest-floor cover a terrain grows near the camera in HD, dense where the terrain's channels or layers say and coloured by the ground under it.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `preset` | `string` | no |  |  | A built-in layer set: meadow, forest-floor or meadow-forest (the default when no cover is given). |
| `cover` | `object` | no |  |  | Own layers instead of a preset: a GroundCover document. A layer's source.channel names terrain channels or terrain layers (their blend weight), alternatives separated by \|; the densest of those the terrain has wins (meadow\|grass). |
| `distanceM` | `number` | no |  |  | How far from the camera the cover reaches, metres, 10..400; default 55. |
| `density` | `number` | no |  |  | Scales the blade count, 0..1; default 1. |
| `carpet` | `number` | no |  |  | How much the ground under the cover is darkened toward it, 0..1; default 1. |
| `groundTint` | `number` | no |  |  | 0..1: how far the blades take the colour of the terrain under them; default 0.85. |
| `sets` | `object` | no |  |  | Cover material sets for a preset's layers: layer id -> project-relative set folder (the same as a layer's `material`). |
