# RenderAo

> Talos next · Since 0.7

Optional contact ambient occlusion on the standard renderer: darkens the scene where surfaces meet (a prop on the ground, a wall's foot, a kart over the road), from the depth buffer.

Absent or enabled: false draws exactly the frame without it. The HD renderer has its own ambient occlusion and ignores it.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `enabled` | `boolean` | no |  |  | Default true when the block is present. |
| `strength` | `number` | no | `0` |  | How dark a fully occluded contact gets, 0..1 (0 off, 1 black). Default 0.6. |
| `radius` | `number` | no | `0` |  | How far a surface reaches to occlude another, metres, 0.05..4. Default 0.8. |
| `fadeEnd` | `number` | no | `120` |  | Distance in metres where it has faded out (from three quarters of it), 5..1000. Default 120. |
