# FrameAccel

> Talos next · Since 0.7

The carrier's acceleration along its own axes, m/s²: forward (its -Z), right (+X), up (+Y).

## Signature

```ts
export interface FrameAccel {
  /** Along the carrier's forward (its -Z): positive as it speeds up, negative as it brakes. */
  forward: number
  /** Along its right (+X): positive in a right-hand turn. */
  right: number
  /** Along its up (+Y): positive as it lands or is pushed up, negative as it drops away. */
  up: number
}
```

Import: `import type { FrameAccel } from "@argus/gameplay"`

## Members

| Member | Signature | Description |
|---|---|---|
| `forward` | `forward: number` | Along the carrier's forward (its -Z): positive as it speeds up, negative as it brakes. |
| `right` | `right: number` | Along its right (+X): positive in a right-hand turn. |
| `up` | `up: number` | Along its up (+Y): positive as it lands or is pushed up, negative as it drops away. |
