# AnimLookAt

> Talos next · Since 0.6

A head-and-spine aim.

The bones share the turn and are one path down the skeleton.

## Signature

```ts
export interface AnimLookAt {
  bones: string[]
  target?: Vec3
  limits: AnimLookAtLimits
  weight: number
  /** Seconds: the time constant of the exponential the aim eases along. */
  smoothing: number
}
```

Import: `import type { AnimLookAt } from "@argus/gameplay"`

## Members

| Member | Signature | Description |
|---|---|---|
| `bones` | `bones: string[]` |  |
| `target` | `target?: Vec3` |  |
| `limits` | `limits: AnimLookAtLimits` |  |
| `weight` | `weight: number` |  |
| `smoothing` | `smoothing: number` | Seconds: the time constant of the exponential the aim eases along. |
