# AnimatorProps

> Talos next · Since 0.6

## Signature

```ts
export interface AnimatorProps {
  /** Let a transition cut a running blend short. Default true. */
  interruptBlends?: boolean
  /** Blend used when the humanoid fallback picks a state, in seconds. */
  fallbackBlend?: number
  /** Also feed these event names to the machine (they match `on` in the component's transitions). */
  events?: string[]
}
```

Import: `import type { AnimatorProps } from "@argus/gameplay"`

## Members

| Member | Signature | Description |
|---|---|---|
| `interruptBlends` | `interruptBlends?: boolean` | Let a transition cut a running blend short. Default true. |
| `fallbackBlend` | `fallbackBlend?: number` | Blend used when the humanoid fallback picks a state, in seconds. |
| `events` | `events?: string[]` | Also feed these event names to the machine (they match `on` in the component's transitions). |
