# road-material-unknown

> Talos next · Since 0.7

the road file's `surface.material` is not a key of the scene's assets of kind `material`, so the road surface keeps its plain `color`

| | |
|---|---|
| Severity | `warning` |

## Meaning

the road file's `surface.material` is not a key of the scene's assets of kind `material`, so the road surface keeps its plain `color`

## Fix

declare the material in the scene's `assets` (`{kind: "material", path}`) under that key, or fix the key; see docs/SPEC.md, Roads
