# render.shader.vg-skipped

> Talos next · Since 0.6

a mesh whose shader has `vertex()` is drawn by HD's raster path, not virtual geometry, so it costs the raster path's price

| | |
|---|---|
| Severity | `warning` |

## Meaning

a mesh whose shader has `vertex()` is drawn by HD's raster path, not virtual geometry, so it costs the raster path's price

## Fix

nothing to fix; drop `vertex()` from the shader to keep the mesh in virtual geometry
