# render.shader.families-many

> Talos next · Since 0.6

more shader families are visible than the advised count for the target (64 on web, Android and iOS), so draws and pipelines cost more than they need

| | |
|---|---|
| Severity | `warning` |

## Meaning

more shader families are visible than the advised count for the target (64 on web, Android and iOS), so draws and pipelines cost more than they need

## Fix

give materials of one look the same shader and vary `params`, instead of editing the shader's code per material
