# render.hd.horizon_map_unavailable

> Talos next · Since 0.7

the device allows fewer than 18 sampled textures per shader stage, so HD leaves out the terrain horizon map: terrain casts no shadow past the sun's shadow distance and valleys get the open sky's light

| | |
|---|---|
| Severity | `warning` |

## Meaning

the device allows fewer than 18 sampled textures per shader stage, so HD leaves out the terrain horizon map: terrain casts no shadow past the sun's shadow distance and valleys get the open sky's light

## Fix

nothing to fix in the game; run on a GPU with the usual desktop limits to see it
