# render.hd.cloud_shadow_unavailable

> Talos next · Since 0.6

the device allows fewer than 17 sampled textures per shader stage, so the HD cloud layer draws but casts no shadow on the ground, the fog or the particles

| | |
|---|---|
| Severity | `warning` |

## Meaning

the device allows fewer than 17 sampled textures per shader stage, so the HD cloud layer draws but casts no shadow on the ground, the fog or the particles

## Fix

nothing to fix in the game; run on a GPU with the usual desktop limits to see cloud shadows
