# mesh-uv-missing

> Talos next · Since 0.7

a model has textured meshes and some meshes with no `TEXCOORD_0`: those meshes read every texture at UV (0, 0), so they show one texel's colour, and the model's other meshes keep their textures. Printed once per model when it loads, naming the meshes

| | |
|---|---|
| Severity | `warning` |

## Meaning

a model has textured meshes and some meshes with no `TEXCOORD_0`: those meshes read every texture at UV (0, 0), so they show one texel's colour, and the model's other meshes keep their textures. Printed once per model when it loads, naming the meshes

## Fix

give those meshes UVs in the modelling tool and re-export, or leave it when a flat colour is what they should show
