# camera-overlay-not-drawn

> Talos next · Since 0.7

the scene has a camera with `output: "overlay"`, which the engine does not draw yet; the screen view is drawn without it. Said once per load, naming the camera

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|---|---|
| Severity | `warning` |

## Meaning

the scene has a camera with `output: "overlay"`, which the engine does not draw yet; the screen view is drawn without it. Said once per load, naming the camera

## Fix

draw a first-person view-model with `@argus/gameplay`'s `ViewModel` (a UI screen) for now; `output: "viewport"` cameras are drawn
