# animator-stride-rate

> Talos next · Since 0.6

a point of a stride-matched blend tree plays at more than 3x its clip's rate on its own `at`, or less than a third of it, because its clip's ground speed (measured from its feet or root, or its `refSpeed`) is far from where it sits; printed once per asset and point when the animator is built, listed on `GET /feel` → `strides`

| | |
|---|---|
| Severity | `warning` |

## Meaning

a point of a stride-matched blend tree plays at more than 3x its clip's rate on its own `at`, or less than a third of it, because its clip's ground speed (measured from its feet or root, or its `refSpeed`) is far from where it sits; printed once per asset and point when the animator is built, listed on `GET /feel` → `strides`

## Fix

give the point `refSpeed`, the m/s its clip covers at rate 1, when the measurement is wrong (a stylised clip whose feet cover less ground than the character), or move its `at` to the clip's own speed; `GET /feel` → `clips` gives each clip's `ground_speed`, `speed_from` and `in_place`
