# animator-root-motion-hips

> Talos next · Since 0.7

a `rootMotion` state plays a clip whose root does not travel but whose hips (the canonical `Hips` through `retarget.map`, or a joint of that name) travel more than half a metre on the ground, and the animator has no `rootMotionFrom`, so the mesh walks away from a capsule that does not move; printed once per asset and state when the animator is built

| | |
|---|---|
| Severity | `warning` |

## Meaning

a `rootMotion` state plays a clip whose root does not travel but whose hips (the canonical `Hips` through `retarget.map`, or a joint of that name) travel more than half a metre on the ground, and the animator has no `rootMotionFrom`, so the mesh walks away from a capsule that does not move; printed once per asset and state when the animator is built

## Fix

set the animator's `rootMotionFrom` to the hips joint (`"Hips"`, or the rig's own name), or clear `rootMotion` on the state if the travel is meant to stay in the pose
