# tilemap-too-large

> Talos next · Since 0.6

A `tilemap` too big to load in one piece: more than 16 layers, a layer of more than 1024 rows or a row of more than 1024 cells, or more than 1,048,576 cells over all layers. Split it over entities.

| | |
|---|---|
| Severity | `error` |
| Source | `contract` |
| Offers a fix patch | no |

## Where it points

- `/entities/<n>/components/<n>/<n>`

## Components it can refuse

- `tilemap`

## Since / changed

See the version chips above and what changed.
