# scene-over-triangle-budget

> Talos next · Since 0.7

The scene's meshes add up to more full-detail triangles (each mesh at its asset's `triangles`) than `meta.budgets.triangles`. The message names the total and a budget that would hold it. Warning: the scene still loads and plays.

| | |
|---|---|
| Severity | `warning` |
| Source | `contract` |
| Offers a fix patch | no |

## Messages

The message opens with the code; `<…>` stands for a value.

- `the scene draws <…> triangles at full detail, over its budget of <…> (meta.budgets.triangles); set the budget to <…> to hold them, or use lighter models`

## Where it points

- `/meta/budgets/triangles`

## Components it can refuse

- `mesh`

## Since / changed

See the version chips above and what changed.
