# play/stuck

> Talos next · Since 0.6

the bot stopped moving on the way to a goal (blocked by an entity, or no path there), or kept moving for 20 s without its route getting shorter (slid back, fell off the route, missed a jump link)

| | |
|---|---|
| Severity | `error` |
| Source | `playtester` |
| Offers a fix patch | no |

## What to do

read goals[].why and the finding's position: move or remove what is in the way, open the door it needs (the bot presses interact once), or make the slope or jump one the player can take; a longer timeout does not help, the run already stopped early; test that stretch alone with goals: [id] and from

## Components it can refuse

- `goal`

## Since / changed

See the version chips above and what changed.
