# play/script-error

> Talos next · Since 0.6

a behaviour other than the player's threw or overran its budget during the run, and the engine disabled it (a throw used to show only in the editor's log), so whatever it did stopped happening

| | |
|---|---|
| Severity | `warning` |
| Source | `playtester` |
| Offers a fix patch | no |

## What to do

read verdict.scriptErrors (entity, module, phase, message, first stack line, frame) and fix the throw; a call that merely did not apply (entity.visible on an entity with no mesh, sprite or children, ui.set on a screen not on the stack) is a script-call-inapplicable warning now, not an error

## Since / changed

See the version chips above and what changed.
