# play/no-response

> Talos next · Since 0.7

the playtester pressed every action the game declares, each one many times, and none of them changed the game: no entity, script state, HUD or goal differed from doing nothing

| | |
|---|---|
| Severity | `error` |
| Source | `playtester` |
| Offers a fix patch | no |

## What to do

check that a behaviour reads the actions (ctx.input) in the context in force (GET /input names it and what reads input), and that the press changes state the game keeps

## Components it can refuse

- `goal`
- `hud`
- `script`

## Since / changed

See the version chips above and what changed.
