# hd-only-ignored

> Talos next · Since 0.6; changed in 0.7

A field or component only the HD renderer draws (a `splat` component) on a project whose `render.profile` is not `hd`: the scene draws without it. Reported only when the validator is told the project's profile. Warning: see SEVERITY.

| | |
|---|---|
| Severity | `warning` |
| Source | `contract` |
| Offers a fix patch | no |

## Messages

The message opens with the code; `<…>` stands for a value.

- `meta.environment.gi sets HD's GI controls, and this project's render.profile is "<…>", so it has no effect; set render.profile to "hd" to use it`
- `meta.render.exposureAdaptation sets HD's auto exposure, and this project's render.profile is "<…>", so it has no effect; set render.profile to "hd" to use it`
- `the "giVolume" component scales HD's ray-traced GI, and this project's render.profile is "<…>", so entity "<…>" has no effect; set render.profile to "hd" to use it`
- `the "splat" component draws only with the HD renderer, and this project's render.profile is "<…>", so entity "<…>" shows no capture; set render.profile to "hd" to draw it`
- `the light's indirectIntensity scales HD's ray-traced GI, and this project's render.profile is "<…>", so entity "<…>" has no effect; set render.profile to "hd" to use it`

## Where it points

- `/entities/<n>/components/<n>`
- `/entities/<n>/components/<n>/indirectIntensity`
- `/meta/environment/gi`
- `/meta/render/exposureAdaptation`

## Components it can refuse

- `light`
- `splat`

## Since / changed

See the version chips above and what changed.
