# feel/movement-facing-off

> Talos next · Since 0.7

at steady speed the character faced over 60 degrees off the way it travelled: it moves sideways or backwards

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

turn the character's model toward the controller's velocity (the player behaviour does; a custom one needs ctx.entity.setRotation toward it), or rotate the model entity 180 degrees if it is authored facing +Z

## Since / changed

See the version chips above and what changed.
