# feel/audio-unplayable

> Talos next · Since 0.6

the game called ctx.audio.play for assets with no sound behind them, so nothing played

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

declare the asset as audio in scene.assets and check its path; the finding counts the calls

## Components it can refuse

- `audio`

## Since / changed

See the version chips above and what changed.
