# feel/audio-silent

> Talos next · Since 0.6

not one voice started: the player jumped or reached goals, or 30 s went by, in silence

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

add sound assets and play them on gameplay events: ctx.audio.play on jump, land, collect and goal (explain.api audio)

## Since / changed

See the version chips above and what changed.
