# feel/audio-none

> Talos next · Since 0.6

the scene has gameplay events (a jump, goals, triggers, emitted events) and no audio anywhere: no audio asset, component, meta.audio sound or behavior that plays one

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

add sound assets (kind audio) with an audio component, and play them on gameplay events: the built-in audio behavior's triggers map event names to sounds

## Components it can refuse

- `audio`

## Since / changed

See the version chips above and what changed.
