# feel/anim-stuck

> Talos next · Since 0.6

the body moved but the animator stayed in the state and clip it had while standing, so the character glides (an error for the player and what moves with it, a warning for any other animator)

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

map movement to a moving state: a blend tree on a parameter bound to speed, or ctx.animator.set on the controller's moving/idle events; the finding lists the states it saw

## Components it can refuse

- `animator`

## Since / changed

See the version chips above and what changed.
