# feel/anim-slow-response

> Talos next · Since 0.6

the player's animator answered a press (move or jump) more than 6 ticks late: the state or its blend parameter changed after the body did, which reads as input lag

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

enter the state on the press (the controller's moving/jump events, or ctx.animator.set in the same update), and shorten the transition's blend

## Components it can refuse

- `animator`

## Since / changed

See the version chips above and what changed.
