# feel/anim-frozen

> Talos next · Since 0.6

an animator's clip did not advance: the playhead and pose stayed still while the state said it was playing (an error for the player and what moves with it, a warning for any other animator)

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

check the state's speed is not 0 and the clip is not a one-frame pose; a non-looping state ends and holds, so loop idle and locomotion

## Components it can refuse

- `animator`

## Since / changed

See the version chips above and what changed.
