# collider-detail-ignored

> Talos next · Since 0.6

A `collider.detail` sits where nothing reads it: on a box, sphere or capsule, or on a trimesh whose entity is not a dynamic body (static and kinematic trimeshes are always exact). Warning: see SEVERITY.

| | |
|---|---|
| Severity | `warning` |
| Source | `contract` |
| Offers a fix patch | no |

## Messages

The message opens with the code; `<…>` stands for a value.

- `collider.detail "<…>" is ignored on a <…> body; a static or kinematic trimesh is always exact, because the navmesh and the character controller are built from it`
- `collider.detail "<…>" is ignored on a <…> collider; only a trimesh is simplified`

## Components it can refuse

- `collider`
- `controller`

## Since / changed

See the version chips above and what changed.
