# SpriteAnimation

> Talos 0.7 · Since 0.6

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `name` | `string` | yes |  |  | What `animation` and `ctx.sprite.play` call it. Unique within the sprite. |
| `frames` | `string[]` | yes |  |  | Frame names, in the order they play; a name may repeat. At least one, and each a frame of this sprite (`sprite-frame-missing`). |
| `fps` | `number` | yes |  |  | Frames per second, above zero. |
| `loop` | `boolean` | no | `true` |  | Default true. A non-looping animation stops on its last frame and raises the `animation-end` event (or the `event` a `ctx.sprite.play` names). |
| `durations` | `number[]` | no |  |  | Seconds each entry of `frames` shows for, one per entry, each above zero: for frames that hold for different times. Absent: every frame shows for 1 / fps. |
