# Shot

> Talos 0.7 · Since 0.6

One shot of a timeline: a move, where it looks, a field of view, and how it blends in from the previous shot.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `name` | `string` | no |  |  | For logs and reports. |
| `duration` | `number` | yes |  |  | Seconds of sim time, above 0. |
| `move` | `ShotMove` | yes |  |  | How the eye moves during the shot: hold, path, orbit or follow. |
| `look` | `ShotPoint` | no |  |  | Where the camera looks. Absent: an orbit looks at its centre, a follow at the entity, a path along its direction of travel, a hold along -Z. |
| `fov` | `number` | no |  |  | Vertical field of view in degrees for the whole shot. Absent: the scene camera's. |
| `blendIn` | `CameraBlend` | no |  |  | How the view arrives from the previous shot's last pose: the shot's own move is already playing underneath while the view slides. Absent: a cut. |

## See also

- `ShotMove`
- `ShotPoint`
- `CameraBlend`
